Path finder weapons1/31/2024 ![]() Others employ more complex mechanical, chemical, electrical, or other technological processes. In their most basic forms, many weapons are little more than highly refined arrangements of metal, wood, stone, and other simple materials. 5 By technological level See also: Technology and Category:Technological weapons Larger weapons, such as siege engines and cannons, might require crews to operate but can also operate with a greater magnitude of destructive force. Weapons are not limited to what humanoids can hold in their hands. 4 By scale See also: Category:Siege engines Many weapons can do some or all of these types of damage depending on how they're wielded, but most are designed to focus on a specific type of harm. Bladed weapons cut and slash, pointed weapons pierce, and blunt weapons bludgeon. There are many ways a weapon can harm a target. 4 By damage See also: Category:Weapons by damage type These scales can be relative to the wielder a weapon usable in one hand by a human might require two when wielded by a halfling, for example. Light weapons can be easily wielded, while other one-handed weapons require more concentration, and two-handed weapons work best in the grip of a strong wielder. By weight and grip See also: Category:Weapons by grip While not strictly thrown, this group also includes blowguns and halfling sling staves.Ī halfling Eagle Knight wields a lance. Weapons propelled by manual force, including bolas, darts, and nets. Long-shafted weapons, typically ending in a point some can also be thrown. Large weapons of mass destruction, such as ballistas, catapults, and rams. Long-shafted weapons, typically ending in a blade many are designed to be swung. Parts of one's natural body, including bites, claws, hands, horns, tails, and wings. Includes brass knuckles and temple swords. Weapons designed to complement a monk's fighting style. Includes clubs, earth breakers and warhammers. Hafted weapons with a heavy head, often blunt or spiked. Weapons linked to a handle or another weapon, often by a chain or rope. Includes all types of guns and beam weapons. Technologically advanced weapons that fire projectiles. Weapons designed with two or more dangerous ends, such as dwarven urgroshs, gnome hooked hammers, or two-bladed swords. Mechanically triggered weapons that fire arrows or bolts. Weapons designed for extremely close ranges, such as armor spikes, gauntlets, and stakes. Manual arrow-firing weapons consisting of a bent frame joined by a tense string. Lightweight bladed weapons, such as daggers, rapiers, short swords, sickles, and starknives. Hefty bladed weapons, such as bastard swords, greatswords, longswords, sawtooth sabres, and scythes. Hafted bladed weapons, including battleaxes, dwarven waraxes, greataxes and orc double axes. Many weapons can be classified under multiple groups. ![]() There are a number of weapon groups that help define weapons with common traits. Weapons can be classified in a number of ways: 2 By group See also: Category:Weapons by group While some weapons are improvised and others are repurposed from common tools or devices, most are designed to inflict damage to beings and structures. A weapon, sometimes called an arm or armament, is an instrument used to inflict harm.
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